Wednesday, August 22, 2012










 So this is what I've been spending most of my time on these last few weeks: a character design for a henchman/bodyguard in a sparkpunk city - similar to steampunk in many ways, but with a much heavier focus on electricity and early computer circuitry, rather than steam and clockwork. As seen on the mood sketch of the city setting, electricity would be gathered from the stormy heavens by huge lightning rod towers and stored in leiden jar batteries/capacitors.

In this case, i chose to go with the idea of a marksman (E), perhaps recently come home from military service abroad (Africa, or perhaps the Crimean), and now working as a gun-for-hire in the hard shadows of the city. The inductor-coils of his rifle are capable of firing semi-guided projectiles at very high speeds, surpassing that of gunpowder weaponry, and virtually without recoil. Some very good attributes for a marksman to have, right?

No comments:

Post a Comment