Thursday, November 27, 2014
Color studies at school
Color's the name of the game. To the left, I picked the Rialto bridge in Venice as a subject, and painted it three times with different color schemes. To the right, five studies of subsurface scattering.
Labels:
bridge,
Color,
Rialto,
Sketch,
sss,
Study,
Sub surface scattering,
TGA,
the game assembly,
Venice
Wednesday, November 26, 2014
Guy Hero Poster
Still listening to Cox n' Crendor's podcast. Still loving it. Here's a collage of the heroes and villains of the Cox n' Crendor universe. Listen, it's going to be the next Avengers.
Tuesday, November 25, 2014
Quest UI
For this week's first assignment, the guys and girls from King's Malmoe office came over to talk about user interfaces, and left us the task to mock up a start screen and failure/retry screen for a mobile game.
I decided on a management rpg with some roguelike aspects, in which you play as an Arthurian ruler sending your champions out on quests and crusades.
Labels:
Banner,
Castle,
Fantasy,
Game,
game art,
graphic,
Illustration,
management,
mobile,
mockup,
quest,
rpg,
TGA,
the game assembly
Thursday, November 20, 2014
Thumbnails - a conclusion
The last one of this week's thumbnail-centered assignments: exploring environments to arrive at one urban, and one rural setting. And finally, a combined image of the character and his companion in one of the environments.
Labels:
Art,
Boar,
Companion,
Concept art,
Illustration,
Lion,
Pillars,
Rome,
Shaman,
Sketch,
TGA,
the game assembly,
thumbnails
Tuesday, November 18, 2014
Thumbnailing a Roman shaman
Character design assignment at school: using thumbnails for exploration and experimentation. The result: a Roman shaman.
Labels:
character design,
Concept art,
Rome,
Shaman,
Sketch,
TGA,
the game assembly,
thumbnails
Monday, November 17, 2014
Composition Breakdown
A composition breakdown assignment at school, aiming to analyze and utilize the same composition as another image - in this case: John Singer Sargent's 'Smoke of Ambergris'.
Saturday, November 15, 2014
Heist the game
An image dump from the first game I've made at The Game Assembly, Malmö, Sweden: a cyberpunk-inspired text adventure called >heist.
Hopefully, the team and I will find a convenient way to put it up for download, if any of you want to try it out! I'll post it here, when and if we do.
Labels:
ALAN,
Cyberpunk,
Game,
game art,
heist,
Illustration,
Neon,
text adventure,
TGA,
the game assembly,
trident
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