Showing posts with label Castle. Show all posts
Showing posts with label Castle. Show all posts
Monday, May 2, 2016
Below-ish
Well then, we've decided on a game concept at long last: a dungeon crawl with procedurally generated fields and moors, with the gorgeous Below as reference material, and muse really.
Saturday, August 29, 2015
Fledgling flyer
Labels:
Castle,
clouds,
Concept art,
Dragon,
Fantasy,
fly,
Illustration,
ruins,
stylized
Tuesday, November 25, 2014
Quest UI
For this week's first assignment, the guys and girls from King's Malmoe office came over to talk about user interfaces, and left us the task to mock up a start screen and failure/retry screen for a mobile game.
I decided on a management rpg with some roguelike aspects, in which you play as an Arthurian ruler sending your champions out on quests and crusades.
Labels:
Banner,
Castle,
Fantasy,
Game,
game art,
graphic,
Illustration,
management,
mobile,
mockup,
quest,
rpg,
TGA,
the game assembly
Tuesday, April 23, 2013
Old meets New no.6
Been working on a new brush for some time now, and I finally seem to be getting the look I've been looking for.
Labels:
Art,
Artifact,
Banner,
Castle,
Concept art,
Fantasy,
Greeting,
Guards,
Illustration,
King,
Meeting,
Round table,
Science Fiction,
Space,
Suit
Friday, April 12, 2013
Old meets New no.1
I recently got inspired by Bungie's concept pieces for the upcoming Destiny. Fantasy meets Sci-fi - it doesn't get any more classic than that.
Labels:
Art,
Camp,
Castle,
Concept art,
Fantasy,
Illustration,
Knight,
Medieval,
Science Fiction,
Ship,
Space
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