Showing posts with label Castle. Show all posts
Showing posts with label Castle. Show all posts

Monday, May 2, 2016

Below-ish


Well then, we've decided on a game concept at long last: a dungeon crawl with procedurally generated fields and moors, with the gorgeous Below as reference material, and muse really.

Tuesday, November 25, 2014

Quest UI


For this week's first assignment, the guys and girls from King's Malmoe office came over to talk about user interfaces, and left us the task to mock up a start screen and failure/retry screen for a mobile game.

I decided on a management rpg with some roguelike aspects, in which you play as an Arthurian ruler sending your champions out on quests and crusades.

Tuesday, April 23, 2013

Old meets New no.6


Been working on a new brush for some time now, and I finally seem to be getting the look I've been looking for.

Friday, April 12, 2013

Old meets New no.1


I recently got inspired by Bungie's concept pieces for the upcoming Destiny. Fantasy meets Sci-fi - it doesn't get any more classic than that.