Showing posts with label Science Fiction. Show all posts
Showing posts with label Science Fiction. Show all posts

Monday, November 16, 2015

Space Shooter Cinematic Intro


An animated (sorta, kinda) intro sequence for our current game project at school: a space shooter, ooh.

Check out the studio facebook page for updates about this and our upcoming projects :) https://www.facebook.com/studiosmithereen/

Friday, October 30, 2015

Space Shooter Project







Some concepts from our current game project at school, and our first 3D-game to boot - a space shooter!

Check out our awesome facebook page and give it a like for constant updates! You most likely won't regret it.

Sunday, March 8, 2015

Elysium Point of no return





Our last school assignment centered around the point of no return in a movie, game or other story. One of the exploratory thumbnails were chosen and feedback given for polish, along with a callout.

Friday, August 29, 2014

Forerunner armor again


A year ago I tried my hand and imagination at visualizing the exoskeletal armor suits of the Forerunners (Design no. 1 + Design no. 2). I gave it another go, aiming for a slightly less rigid feel.

For those versed in Halo lore, the hard light cloaks are of course far from canon (at least as far as I know), but I found the concept interesting enough to experiment. If anything the cloak concept reminds me of Destiny, and if any of the developers at Bungie should happen to sneak a peek: feel free to borrow it for any upcoming expansions. Wink, wink.

Tuesday, February 18, 2014

The Minimal Edge


An experiment in minimalism, featuring the disappearingly keen edge of the kanabo, the centerpiece of my short story The Bleeding Edge.
Here, I'll point you to the other versions of the cover: 1 and 2

Monday, February 3, 2014

Space Marine Reimagined


I suppose there were real restrictions to molding teeny-tiny little plastic-and-metal men in armor during the late 80's, and I do very much enjoy the universe of warhammer 40k, but nevertheless the resulting designs of the W40K Space Marines does sometimes bug me.

So I experimented a little with the majestic form of the Adeptus Astartes. Heresy! I know. But still, I like where I ended up.

Monday, October 14, 2013

Friday, September 27, 2013

Chasm City Vistas

A group of rough shots from and of Chasm City, as described by Alastair Reynolds.

The entire city is situated in a massive crater on a planet far from Earth. Its artificial atmosphere is contained within a series of interlocking domes dubbed "The Mosquito Net". Following the ravages of a terrible epidemic known as the Melding plague, which causes the very buildings to warp and disfigure, poisonous gases begin to seep into the city's center, forming a cauldron of lethal density and temperature. As the once so prosperous city falls, the rich flee into the soaring Canopy in their nimble cable cars, leaving the poor to fend for themselves down in the Mulch.

Monday, September 23, 2013

'Chasm City' Characters



Listened to the audio book of Chasm City, book two in Alastair Reynolds' Revelation Space saga. Some good hard science fiction. Here's some of the characters, as I saw them.

Monday, July 29, 2013

Forerunner Capital


Behold! The crazy huge (described as measuring 100 k kilometer in diameter at the widest point) center of the Forerunner Ecumene - the Capital. Most likely, this will be the last installment in my Forerunner series.

Wednesday, July 17, 2013

Forerunner Armor Revisit


Another piece of input I received after posting on the forum was how the armor, while it looked awesome, would prove utterly impossible to move around in. Yes, the materials might have been flexible as well as tough (space magic, as so cleverly posited by one of the forum members) but in my mind the forerunner armor was supposed to be rigid, to the point of being able to stand on its own two legs. I dreaded the idea of a nylon catsuit with pieces of armor strapped on haphazardly.

Realizing that I must have stared myself blind at the architectural inspiration, I wanted to give it another try. Hopefully, this one would be able to flex a little bit better. Come now people, use your imagination!

Forerunner Anatomy Revisit


After posting the earlier designs on the Halo forums, some discrepancies in the design were pointed out, details revealed to me only as I started reading the second Forerunner novel. Apparently, Forerunners are supposed have patches of fur-like hair running down the length of their shoulders and arms, starting at the crown of the head and the nape of the neck. Furthermore, they have ear-sacks rather than the cartilage arches present in human anatomy. So, I decided to go back and rectify my ignorance.
I also allowed the poor alien to change into a more comfortable waist cloth.

Thursday, July 11, 2013

Forerunners



Listened to the novel Cryptum by Greg Bear, set in the Halo universe, and felt compelled to design the armored garb of the master alien race, the Forerunners, along with their warmachines dubbed Sphinxes.

Tuesday, May 21, 2013

60's Lunar Colony Suits


What if the Space Race didn't lose any of its momentum after that first giant leap? Here's what the settlers of such an early lunar colony might have worn, as influenced by the fashion of the 60's and early 70's.

Wednesday, April 24, 2013

Old meets New no.7 - Knight v. Ship


A different take on the classic tale of the knight v. dragon. Perhaps this is how a first encounter might play out in medieval times.

Tuesday, April 23, 2013

Old meets New no.6


Been working on a new brush for some time now, and I finally seem to be getting the look I've been looking for.