Showing posts with label ruins. Show all posts
Showing posts with label ruins. Show all posts

Monday, May 2, 2016

Below-ish


Well then, we've decided on a game concept at long last: a dungeon crawl with procedurally generated fields and moors, with the gorgeous Below as reference material, and muse really.

Tuesday, April 26, 2016

My head in the clouds


Sketched this concept for our final game project at The Game Assembly. We were playing around with the idea of Journey, but substituting the sand for a cover of clouds, way up there in the skies.
Sadly, we binned this one. Creative differences and all that.