Tuesday, November 25, 2014

Quest UI


For this week's first assignment, the guys and girls from King's Malmoe office came over to talk about user interfaces, and left us the task to mock up a start screen and failure/retry screen for a mobile game.

I decided on a management rpg with some roguelike aspects, in which you play as an Arthurian ruler sending your champions out on quests and crusades.

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