Friday, December 19, 2014

3d model - Spellbook


A week of white-knuckled modelling, skinning and texturing, and this is the result: the Travelling Magician's Companion.

Friday, December 12, 2014

Inuit girl - lowpoly model


This week's school assignment resulted in my first true 3d model: a lowpoly Inuit girl hunter, clocking in at a mere 498 triangles.

Tuesday, December 9, 2014

Zorn paraphrase portrait


An interesting assignment at school: to study a great artist and try to adopt his or her style for a self portrait. I chose the swedish master Anders Zorn. It was a real challenge to make something look like traditional oil paint in photoshop.

Material studies


Thursday, November 27, 2014

Color studies at school


Color's the name of the game. To the left, I picked the Rialto bridge in Venice as a subject, and painted it three times with different color schemes. To the right, five studies of subsurface scattering.

Wednesday, November 26, 2014

Guy Hero Poster


Still listening to Cox n' Crendor's podcast. Still loving it. Here's a collage of the heroes and villains of the Cox n' Crendor universe. Listen, it's going to be the next Avengers.

Tuesday, November 25, 2014

Quest UI


For this week's first assignment, the guys and girls from King's Malmoe office came over to talk about user interfaces, and left us the task to mock up a start screen and failure/retry screen for a mobile game.

I decided on a management rpg with some roguelike aspects, in which you play as an Arthurian ruler sending your champions out on quests and crusades.

Thursday, November 20, 2014

Thumbnails - a conclusion

The last one of this week's thumbnail-centered assignments: exploring environments to arrive at one urban, and one rural setting. And finally, a combined image of the character and his companion in one of the environments.

Tuesday, November 18, 2014

Thumbnailing a Companion for the Roman shaman


Today's assignment: design a companion for yesterday's character. I made a lion-laden boar.

Thumbnailing a Roman shaman



Character design assignment at school: using thumbnails for exploration and experimentation. The result: a Roman shaman.

Monday, November 17, 2014

Composition Breakdown



A composition breakdown assignment at school, aiming to analyze and utilize the same composition as another image - in this case: John Singer Sargent's 'Smoke of Ambergris'.

Saturday, November 15, 2014

Heist the game













An image dump from the first game I've made at The Game Assembly, Malmö, Sweden: a cyberpunk-inspired text adventure called >heist.

Hopefully, the team and I will find a convenient way to put it up for download, if any of you want to try it out! I'll post it here, when and if we do.

Ambergris study


A study I made of John Singer Sargent's 'Smoke of Ambergris'.

Wednesday, September 24, 2014

Underwater vault


Played around in maya this morning and quickly painted over the mockup'd geometry. My first real 3d-mockup! I'm a proud camper.

Thursday, September 18, 2014

Carrier Study


A quick study while at school.

Friday, August 29, 2014

Forerunner armor again


A year ago I tried my hand and imagination at visualizing the exoskeletal armor suits of the Forerunners (Design no. 1 + Design no. 2). I gave it another go, aiming for a slightly less rigid feel.

For those versed in Halo lore, the hard light cloaks are of course far from canon (at least as far as I know), but I found the concept interesting enough to experiment. If anything the cloak concept reminds me of Destiny, and if any of the developers at Bungie should happen to sneak a peek: feel free to borrow it for any upcoming expansions. Wink, wink.

Thursday, August 14, 2014

Polyguys




Playing around with a low-poly artstyle.

Monday, August 11, 2014

Map of Innokentiy Peninsula


The silvery crown of the Siberian tundra: a ragged fringe of fiords and land-tongues half-amalgamated into the arctic ocean.
A Russian naval outpost perches by the foot of Imitr Peak. Deserted. Windows here have shattered like sheets of ice, and snow has swaddled the place in a heavy blanket. Crumpled playing cards, an orthodox icon framed in flaking gold, and other forgotten keepsakes lie scattered in and among the banks of white. The snow is dotted with the glint of outdated ammunition cartridges. There are bullet holes in the walls.
White tigers stalk the taiga: coniferous forests made swollen and tumorous with snowfall. The cats’ padded paws make no sound above the howl of the wind. They pounce seemingly out of nowhere. No tracks can be found. Men go mad staring into the white without sleep. 
Great peaks jut painfully from the snow and ice. Many a tunnel and cavern has been dug into their sides, whether by wind or tool or claw. None still bear any sign of habitation, but some reach surprisingly far into the rock - too far for safe exploration, regrettably. There, traces of long-eroded wall carvings can still be made out: broken petroglyphs, with loose ends that offer up too many shapes to the eye. The deeper indentations are stained a dark indigo, a pigment like that of squid ink. Cephalopod ink, however, is not commonly known to shine in the dark.
Blizzards and hailstorms tear across the desolation without warning. However, by all accounts their frequency appears set, purposeful almost. It’s as if a great maw is slowly but surely grinding and gnawing, chewing the peninsula into white, just blinding white.
Innokentiy Peninsula, Siberia, Russia
Artography - Maps of places not real - Vol. 01

Map of Cardiac Island


Something heavy lies over this island. Whether it’s the air - thick with heat and plant pollen - or the water - saturated by ocean salts and subterranean gases; the lone, rocky landmass possesses a languid, verging on fetid aura. The ever-present miasma of sulphur doesn’t help.
Apart from a small number of scientific expeditions and foraging stops by seafarers, Cardiac Island has remained very much on the edge of human knowledge. As would indeed be expected from such an isolated speck of land. And yet, parts of its unique landscape are featured in a surprisingly wide host of mainland folklore. Early 16th century records left by both Spanish and Portuguese sailors tell of witches’ covens in the night, by the oxidizing shores of Lake Hemate; its waters bloodied by animal sacrifice under a Harvest Moon, and naked feet dancing across its surface. Rumor and records of unknown origin together hint at ancient, shaped statues buried under the slow flood of lava from Mt Coriolis. And early legends on both sides of the Pacific describe a solitary island which rises and sinks every three-thousand years, they claim, to the pulsations of the Earth.
On the Western edge of the island, the caldera of Mount Coriolis gapes an open wound. It hemorrhages molten rock, slowly but ceaselessly into the lapping waves below. Black grass grows where the lava temporarily stagnates. And out of the thick fog banks, new land rises: scabbed-over rock cradling poisonous pools. 
Despite its exposed location in the open Pacific Ocean, with the harsh climate this entails, the heaths and highlands of the island sport an abnormal array of flowering plant life. Great clouds of flies and bees buzz between tufts of grass, keeping close to the ground lest the unpredictable ocean winds should steal them away forever.
Cardiac Island, South Pacific Ocean
Artography - Maps of places not real - Vol. 01

Map of Fěnhóngsè Estuary


One of China’s Invisible Rivers. The Fěnhóngsè carries with it seeds and multicolored petals from the very core of the Empire. It ends its journey just like it began: as a fanned-out network of rivulets and waterways spread so wide as to virtually disappear into the landscape.

Vast fields of lotus grow in the sediment of the river deltas. Among the area’s impoverished fishermen and rice-farmers, tales abound of golden riches hidden in the silt; lost trinkets stolen away by the currents inland. The local herons seem to listen in on the stories, stalking long-leggedly between the lily petals and expertly spearing small goldfish for themselves.

The summer rains have carved natural terraces out of the slopes of Cherry-pit Peak. They are too dry for growing rice, too brittle to properly irrigate, and so are left to the whims of nature. Bees keep hidden-away caches of honey among the wildflowers. People say the bees live by a strict hierarchy: that the quality of the honey increases with each step up, and that the Thrice-Striped Queen rules from on high. By the shoreline, the mountain roots cradle a beach of miniature peach trees, whose sweet fruit more than make up for their small stature. Shrunken peach pits are mixed in with the smooth stones of the strand.

At the mouth of the sea sits Turtle-shell Archipelago, home to tucked-away communities of fishermen and women. Across the bay their cousin clans pluck rice from marbled ponds. The calm waters between them are dotted with makeshift floating markets and the toy boats of children. Glittering ripples tell of curious fish tasting the air.

Fěnhóngsè Estuary, East China Mainland
Artography - Maps of places not real - Vol. 01

Thursday, May 22, 2014

Studies - Kingdom of Heaven



A trio of studies i did off screens from Ridley Scott's magnificent Kingdom of Heaven.

Monday, May 12, 2014

Narcissistic Self Study


Oh yes, all regal and ceasar like. No?

Saturday, May 10, 2014

Boat study


Did a study on one of the photos that served as inspiration for the colorful fishing boat.

Friday, May 9, 2014

Colorful fishing boat


Found my fishing boat sketches from last year and felt like throwing some color on one of them.

Monday, May 5, 2014

Ashen - Tower


Here it is: the full Ashen suite. Set in near-future India, a cascade of meteorites and the volcanic chaos they caused have covered great swathes of the Earth in ash. What remains of the human race has taken shelter within the sealed tombs of civilization, nursing the faltering embers of culture and society.

Ashen - Main entrance


With most of the tower hermetically sealed, the few gateways are closely guarded and maintained. The building's air conditioning systems have been rigged to filter the outside air and supply its inhabitants with a breathable atmosphere.

Ashen - Homecoming


Perched on the doorstep, the scavenger pilot and his lumbering vehicle turn left to the forge, skirting the vibrancy of civilization.

Ashen - Forge


The scavenged materials are siphoned into silos for further sorting and processing at the lower levels. The pilot gets paid for his scavenge.

Ashen - Exophant


A closer look at the scavenger's elephantine vehicle. Twin vacuuming engines mounted at the rear suck up valuable metals and other trace elements interspersed with the ash. The findings are then carried back to civilization in two shoulder-mounted tanks. Controlling the entire thing is a lone pilot, sheltered from the harsh environment within an underslung cockpit container.

Thursday, April 24, 2014

Maskface Demon Blacksmiths


The innest of all in-jokes. In no way are you expected to understand this painting unless you've watched episode 15 of Jesse Cox's playthrough of Shadow Warrior. Anyway, allow me to introduce you to the latest band out of Portland: Maskface Demon Blacksmiths. You've probably never heard of them.