Showing posts with label Concept art. Show all posts
Showing posts with label Concept art. Show all posts
Tuesday, April 26, 2016
My head in the clouds
Sketched this concept for our final game project at The Game Assembly. We were playing around with the idea of Journey, but substituting the sand for a cover of clouds, way up there in the skies.
Sadly, we binned this one. Creative differences and all that.
Labels:
architecture,
clouds,
Concept art,
Game,
journey,
ruins,
Sky,
student game,
student project,
studio smithereen,
stylized,
surf,
TGA,
the game assembly
Friday, November 27, 2015
Subway Towers
Labels:
3D,
Concept art,
game art,
last of us,
modelling,
modular,
Post Apocalypse,
subway,
Texturing,
TGA,
the game assembly,
towers,
Train
Friday, October 30, 2015
Space Shooter Project
Some concepts from our current game project at school, and our first 3D-game to boot - a space shooter!
Check out our awesome facebook page and give it a like for constant updates! You most likely won't regret it.
Labels:
Concept art,
Game,
Science Fiction,
smithereen,
Space,
space shooter,
student,
studio,
TGA,
the game assembly
Saturday, August 29, 2015
Fledgling flyer
Labels:
Castle,
clouds,
Concept art,
Dragon,
Fantasy,
fly,
Illustration,
ruins,
stylized
Friday, August 28, 2015
Thursday, August 27, 2015
Calcikhorum - The Bone Halls
Labels:
bone,
Concept art,
Fantasy,
halls,
Illustration,
Landscape,
Mountain,
Pillars
Monday, August 24, 2015
A tactical witch
Labels:
Armor,
Character,
Concept art,
Concept design,
costume,
Medieval,
Tactical,
uniform,
Witch
Saturday, August 15, 2015
Wednesday, May 20, 2015
Virtual Revolution - freelance illustrations
A massive art dump: the fruits of my freelance involvement in the thrilling new cyberpunk feature film Virtual Revolution. Really, really fun to work on, and it's going to be a blast to see the end result when the movie comes out.
Stay updated: head over to www.facebook.com/virtualrevolutionthemovie.
Labels:
blade runner,
Concept art,
Concept design,
Cyberpunk,
Illustration,
movie,
neo paris,
olmetta,
revolution,
virtual
Saturday, April 25, 2015
Zephyr Concept Art
Labels:
aerial,
Arabic,
arcade,
Concept art,
dogfighter,
Game,
luftrausers,
Steampunk,
TGA,
the game assembly,
zephyr
Thursday, April 23, 2015
Glad Max and his Sand Buddy
Labels:
3D,
Concept art,
Glad,
Hollywood,
Max,
Sand,
Surfer,
TGA,
the game assembly,
Vehicle
Friday, February 27, 2015
Terra cotta concepts
Labels:
Concept art,
cotta,
Mars,
Orange,
point and click,
Terra,
terraform,
TGA,
the game assembly
Wednesday, February 18, 2015
Good and Bad Environments
Just started our concept arts course at school, and here's the first assignment. Two mornings' work, and two environments.
Labels:
Concept art,
Coral,
environment,
Fantasy,
Fish,
Flying,
Illustration,
Seaweed,
Stone,
TGA,
the game assembly
Saturday, January 24, 2015
Character concept: Tengil
This week's assignment; a concept based on a character from the tales of Astrid Lindgren. I chose Tengil, all power to him, our liberator, ruler of Törnrosdalen and master of the dragon Katla.
Found out today that he was one of three concepts picked by our teachers to serve the entire class as material for our next few weeks of character modelling. Exciting!
Labels:
Astrid,
Brothers,
character design,
Concept art,
Katla,
Lindgren,
Lionheart,
Process,
Tengil,
TGA,
the game assembly,
Törnrosdalen
Thursday, November 20, 2014
Thumbnails - a conclusion
The last one of this week's thumbnail-centered assignments: exploring environments to arrive at one urban, and one rural setting. And finally, a combined image of the character and his companion in one of the environments.
Labels:
Art,
Boar,
Companion,
Concept art,
Illustration,
Lion,
Pillars,
Rome,
Shaman,
Sketch,
TGA,
the game assembly,
thumbnails
Tuesday, November 18, 2014
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