Monday, July 29, 2013

Forerunner Capital


Behold! The crazy huge (described as measuring 100 k kilometer in diameter at the widest point) center of the Forerunner Ecumene - the Capital. Most likely, this will be the last installment in my Forerunner series.

Monday, July 22, 2013

The Primordial


The looming menace featured in the Forerunner trilogy by Greg bear - the Primordial, a.k.a. The Timeless One, The Captive, The Prisoner of Charum Hakkor. Did my best to live up to the epicness inherent to its many names.

Wednesday, July 17, 2013

Forerunner Armor Revisit


Another piece of input I received after posting on the forum was how the armor, while it looked awesome, would prove utterly impossible to move around in. Yes, the materials might have been flexible as well as tough (space magic, as so cleverly posited by one of the forum members) but in my mind the forerunner armor was supposed to be rigid, to the point of being able to stand on its own two legs. I dreaded the idea of a nylon catsuit with pieces of armor strapped on haphazardly.

Realizing that I must have stared myself blind at the architectural inspiration, I wanted to give it another try. Hopefully, this one would be able to flex a little bit better. Come now people, use your imagination!

Forerunner Anatomy Revisit


After posting the earlier designs on the Halo forums, some discrepancies in the design were pointed out, details revealed to me only as I started reading the second Forerunner novel. Apparently, Forerunners are supposed have patches of fur-like hair running down the length of their shoulders and arms, starting at the crown of the head and the nape of the neck. Furthermore, they have ear-sacks rather than the cartilage arches present in human anatomy. So, I decided to go back and rectify my ignorance.
I also allowed the poor alien to change into a more comfortable waist cloth.

Thursday, July 11, 2013

Forerunners



Listened to the novel Cryptum by Greg Bear, set in the Halo universe, and felt compelled to design the armored garb of the master alien race, the Forerunners, along with their warmachines dubbed Sphinxes.

Friday, June 14, 2013

Man this would make for some great TV ;)

Wednesday, June 12, 2013

Cover - The bleeding edge



The cover illustration for a short story I've written. There's more stories on the way, each with an illustration to accompany it. I'm thinking of creating a new blog just for these, I guess only time will tell.

Smexy mechs

Some mechs... 'cause mechs.

Tuesday, May 21, 2013

60's Lunar Colony Suits


What if the Space Race didn't lose any of its momentum after that first giant leap? Here's what the settlers of such an early lunar colony might have worn, as influenced by the fashion of the 60's and early 70's.

Sunday, May 12, 2013

Battle School


With the Ender's Game movie coming up, I wanted to explore my own ideas of what the orbital Battle School might look like.

Wednesday, May 1, 2013

Sparkpunk Character Design revisited




Polished up the sparkpunk character design for my portfolio. I really liked the way it turned out so I thought I'd put it up here as well. I hope you like it too :)

Wednesday, April 24, 2013

Old meets New no.7 - Knight v. Ship


A different take on the classic tale of the knight v. dragon. Perhaps this is how a first encounter might play out in medieval times.

Tuesday, April 23, 2013

Old meets New no.6


Been working on a new brush for some time now, and I finally seem to be getting the look I've been looking for.

Friday, April 19, 2013

Old meets New no.5


Crowning glory.
Tried to get a real sense of scale in this one.

Friday, April 12, 2013

Old meets New no.2


Inverted as it is, this ship almost looks like an ancient effigy to some god or demon.

Old meets New no.1


I recently got inspired by Bungie's concept pieces for the upcoming Destiny. Fantasy meets Sci-fi - it doesn't get any more classic than that.

Thursday, March 28, 2013

Paulo Coelho's The Alchemist







Painted a set of locations from the book, following Santiago's travels through Spain, Northern Africa and the Saharan desert. I tried for a more traditional painterly look with these, pushing the colors and proportions of things slightly into the realm of the fantastic. Hopefully, if you've read the book yourselves, you might recognize the locations. Enjoy :)






Monday, March 18, 2013

The Sorghum.



The pirates of Armada have managed to hijack an entire deep sea drilling platform - the New Crobuzon vessel Sorghum. With it, they plan to plunder even the earth itself, and fill their chests with riches of oil and rockmilk.

Thursday, March 14, 2013

Armada - Scabmettlers in full clotplate


This is a weird one, so bear with me.

In Armada, a certain group of grey-skinned humans, dubbed Scabmettlers, are genetically gifted/cursed with blood that congeals almost instantly upon contact with the air. As a result, deep gashes seal shut well before the victim risks bleeding out, often trapping the slashing instrument in rock-hard scab mid-swipe. Not even a cut throat is enough to kill a Scabmettler.

In order to avoid blood clots in everyday life all Scabmettlers drink an infusion of a certain yellow flower, a flower with natural anticoagulant properties. This same infusion, when applied to both skin and a ceremonial skinning dagger, allow for the shaping of mineral-tough body armor. In Armada, the traditional Scabmettler fighting rituals draw huge crowds, beginning with the half-naked combatants drawing their own blood and subsequently shaping the flowing pulses of hardening blood into individual armor designs. Each design fits the fighter's personal style and physique perfectly.

All credit for this fantastical idea goes of course to the author of the book The Scar, China Miéville. I merely interpreted what it might look like in paint rather than words.

Monday, March 11, 2013

Armadan Sprawl


With each successful act of piracy, the city grows. A ragtag body of hull, mast and sail.

Armada - The Beached Siren


Stayed up way, way too late painting this :P Ah well, just got up from my beauty sleep, time to post it. It depicts a pub nestled in the bowels of the ship Siren, which has been melded rather messily with the metal husk of a bigger barge.

Friday, March 8, 2013

Armadan Sun Deck


Most of the shanghaied watercraft that make up Armada are riddled with brick and metal architecture. Bits of rusting hull nestle next to the barnacled wooden ribs of forgotten galleons. Amputated masts trail shredded sails. Rope bridges and wooden walkways form the city infrastructure, tying the ships into a cohesive and traversable whole.

Thursday, March 7, 2013

Rudder Gate - Armada


Not that this exact location is ever mentioned in the book, but I really liked the idea of two rudders forming a gate when suspended above the water. I'm thinking this will be something of a one-time occurrence, as most of Armada's infrastructure is described as bridges and walkways above the water, not on the surface.

Wednesday, March 6, 2013

City of Armada


It's been a while. Been doing some freelance work, but nothing nearly enough fantastical to satisfy my inner eye. So when the beautifully conjured vistas of China Mieville started to overflow from the old brainbucket, I had little choice but to try and capture them on canvas.

In this case, it's the floating pirate-city of Armada, from his book The Scar.

Sunday, January 20, 2013

Golden peak


A 2 hour painting of some mountain fastness.

Friday, January 18, 2013

Bow before Ditka!


And his Polish sausages.
Listened to the Cox n Crendor Show this morning. Jesse sounded a little worn out, so I decided to paint him this from the podcast. Dit-Ka!

Wednesday, January 16, 2013

Messing around with some faces and some colors.

Friday, January 4, 2013


Now, this one is just for stupid fun, pure and simple.
Commemorating the 2012 End of the World-tour by the Robot Mayans, sadly cancelled at the last minute. Yes, robot Mayans, hiding for centuries in their crumbling pyramids, as foretold by Jesse Cox and Crendor on their daily morning podcast. Oh, and the robots transform into Cadillacs. Never doubt it.

Monday, October 29, 2012

Full sails


And a quick 30-minute sketch of a ship to round things off for tonight, why not.

White cliffs


Another nature-inspired painting: the White Cliffs of Unspecified Nationality. Enjoy :)

Wednesday, October 24, 2012

Star stone



Root halo


Kept the inspiration going off of the mountain path study and did another naturalistic piece, enjoy.

Mountain Path


A pseudo-study of a National Geographic photo. Added a reddish temple entrance at the end as a point of interest. Beautiful colors man.

Tuesday, October 23, 2012

Moss island retreat


A nice little island retreat. Cosy :)

Arching caverns


Turning my stylus hand to some natural vistas.

Wednesday, October 17, 2012


The Pearlescent Express.

Tuesday, October 16, 2012

Dreaming of rain.


I left bed this morning with the last snapshot of a dream flickering insistently against my retina, and so I tried to translate it onto canvas before it inevitably disappeared. Don't ask me what the dream was about, I honestly can't say :P

Friday, October 12, 2012

Tried out some pure black and white character sketches. Now, they are pretty much painted straight from reference photographs, but still, good practice, and I really like the way they turned out.

Monday, October 8, 2012


A piece of fanart for the game Borderlands 2, featuring a feisty Maya the Siren. Awesome. Currently playing through it on this very same character, though with a few less extremities ;)

Sunday, October 7, 2012

Oceanic aircraft


Paradoxical ain't it?
Had some good fun designing these ocean-inspired airplanes.