Wednesday, May 20, 2015
Virtual Revolution - freelance illustrations
A massive art dump: the fruits of my freelance involvement in the thrilling new cyberpunk feature film Virtual Revolution. Really, really fun to work on, and it's going to be a blast to see the end result when the movie comes out.
Stay updated: head over to www.facebook.com/virtualrevolutionthemovie.
Labels:
blade runner,
Concept art,
Concept design,
Cyberpunk,
Illustration,
movie,
neo paris,
olmetta,
revolution,
virtual
Saturday, April 25, 2015
Zephyr the Game
The latest game to come out of my studies at The Game Assembly. This time: a shoot 'em up called Zephyr - an Arabian Nights inspired aerial dogfighter, akin to Vlambeers game Luftrausers, which served us as a great point of reference throughout the 8 week project.
I'm actually really proud of this one, so feel free to download it over at IndieDB [http://www.indiedb.com/games/zephyr-by-six-shooter-studios] and take wing!
Labels:
aerial,
arabian,
arcade,
dogfighter,
Game,
Indie,
nights,
SHMUP,
shoot em up,
TGA,
the game assembly,
zephyr
Zephyr Concept Art
Labels:
aerial,
Arabic,
arcade,
Concept art,
dogfighter,
Game,
luftrausers,
Steampunk,
TGA,
the game assembly,
zephyr
Thursday, April 23, 2015
Hand Painted Goblin Texture
Labels:
Albino,
Fox,
Goblin,
Hand painted,
Texturing,
TGA,
the game assembly
Glad Max and his Sand Buddy
Labels:
3D,
Concept art,
Glad,
Hollywood,
Max,
Sand,
Surfer,
TGA,
the game assembly,
Vehicle
Sunday, March 8, 2015
Elysium Point of no return
Our last school assignment centered around the point of no return in a movie, game or other story. One of the exploratory thumbnails were chosen and feedback given for polish, along with a callout.
Labels:
Elysium,
Exo,
movie,
peripeti,
point of no return,
Science Fiction,
skeleton,
surgery,
TGA,
the game assembly
Friday, February 27, 2015
Terra cotta Point and Click



Here's a huge photodump from the latest game I was involved in at The Game Assembly: a point and click where you converse with glitchy A.I.'s and terraform mars.
Labels:
cotta,
Game,
Mars,
point and click,
Terra,
TGA,
the game assembly
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