Sunday, March 8, 2015

Elysium Point of no return





Our last school assignment centered around the point of no return in a movie, game or other story. One of the exploratory thumbnails were chosen and feedback given for polish, along with a callout.

Friday, February 27, 2015

Terra cotta Point and Click









Here's a huge photodump from the latest game I was involved in at The Game Assembly: a point and click where you converse with glitchy A.I.'s and terraform mars.

Terra cotta concepts




A few concepts from the latest of our games at The Game Assembly.

Wednesday, February 18, 2015

Good and Bad Environments


Just started our concept arts course at school, and here's the first assignment. Two mornings' work, and two environments.

Monday, February 16, 2015

Ronja rövardotter


The end result of my Lindgren character assignment at school: Ronja the Robber's daughter.

Saturday, January 24, 2015

Character concept: Tengil



This week's assignment; a concept based on a character from the tales of Astrid Lindgren. I chose Tengil, all power to him, our liberator, ruler of Törnrosdalen and master of the dragon Katla.

Found out today that he was one of three concepts picked by our teachers to serve the entire class as material for our next few weeks of character modelling. Exciting!

Modular Venetian Villa



Last week's assignment in class: a photo-sourced set of modules with which to snap together entire buildings.

Friday, December 19, 2014

3d model - Spellbook


A week of white-knuckled modelling, skinning and texturing, and this is the result: the Travelling Magician's Companion.

Friday, December 12, 2014

Inuit girl - lowpoly model


This week's school assignment resulted in my first true 3d model: a lowpoly Inuit girl hunter, clocking in at a mere 498 triangles.

Tuesday, December 9, 2014

Zorn paraphrase portrait


An interesting assignment at school: to study a great artist and try to adopt his or her style for a self portrait. I chose the swedish master Anders Zorn. It was a real challenge to make something look like traditional oil paint in photoshop.

Material studies


Thursday, November 27, 2014

Color studies at school


Color's the name of the game. To the left, I picked the Rialto bridge in Venice as a subject, and painted it three times with different color schemes. To the right, five studies of subsurface scattering.

Wednesday, November 26, 2014

Guy Hero Poster


Still listening to Cox n' Crendor's podcast. Still loving it. Here's a collage of the heroes and villains of the Cox n' Crendor universe. Listen, it's going to be the next Avengers.

Tuesday, November 25, 2014

Quest UI


For this week's first assignment, the guys and girls from King's Malmoe office came over to talk about user interfaces, and left us the task to mock up a start screen and failure/retry screen for a mobile game.

I decided on a management rpg with some roguelike aspects, in which you play as an Arthurian ruler sending your champions out on quests and crusades.

Thursday, November 20, 2014

Thumbnails - a conclusion

The last one of this week's thumbnail-centered assignments: exploring environments to arrive at one urban, and one rural setting. And finally, a combined image of the character and his companion in one of the environments.

Tuesday, November 18, 2014

Thumbnailing a Companion for the Roman shaman


Today's assignment: design a companion for yesterday's character. I made a lion-laden boar.

Thumbnailing a Roman shaman



Character design assignment at school: using thumbnails for exploration and experimentation. The result: a Roman shaman.

Monday, November 17, 2014

Composition Breakdown



A composition breakdown assignment at school, aiming to analyze and utilize the same composition as another image - in this case: John Singer Sargent's 'Smoke of Ambergris'.

Saturday, November 15, 2014

Heist the game













An image dump from the first game I've made at The Game Assembly, Malmö, Sweden: a cyberpunk-inspired text adventure called >heist.

Hopefully, the team and I will find a convenient way to put it up for download, if any of you want to try it out! I'll post it here, when and if we do.