Our last school assignment centered around the point of no return in a movie, game or other story. One of the exploratory thumbnails were chosen and feedback given for polish, along with a callout.
Sunday, March 8, 2015
Elysium Point of no return
Our last school assignment centered around the point of no return in a movie, game or other story. One of the exploratory thumbnails were chosen and feedback given for polish, along with a callout.
Labels:
Elysium,
Exo,
movie,
peripeti,
point of no return,
Science Fiction,
skeleton,
surgery,
TGA,
the game assembly
Friday, February 27, 2015
Terra cotta Point and Click



Here's a huge photodump from the latest game I was involved in at The Game Assembly: a point and click where you converse with glitchy A.I.'s and terraform mars.
Labels:
cotta,
Game,
Mars,
point and click,
Terra,
TGA,
the game assembly
Terra cotta concepts
Labels:
Concept art,
cotta,
Mars,
Orange,
point and click,
Terra,
terraform,
TGA,
the game assembly
Tuesday, February 24, 2015
Wednesday, February 18, 2015
Good and Bad Environments
Just started our concept arts course at school, and here's the first assignment. Two mornings' work, and two environments.
Labels:
Concept art,
Coral,
environment,
Fantasy,
Fish,
Flying,
Illustration,
Seaweed,
Stone,
TGA,
the game assembly
Monday, February 16, 2015
Ronja rövardotter
Saturday, January 24, 2015
Character concept: Tengil
This week's assignment; a concept based on a character from the tales of Astrid Lindgren. I chose Tengil, all power to him, our liberator, ruler of Törnrosdalen and master of the dragon Katla.
Found out today that he was one of three concepts picked by our teachers to serve the entire class as material for our next few weeks of character modelling. Exciting!
Labels:
Astrid,
Brothers,
character design,
Concept art,
Katla,
Lindgren,
Lionheart,
Process,
Tengil,
TGA,
the game assembly,
Törnrosdalen
Modular Venetian Villa
Last week's assignment in class: a photo-sourced set of modules with which to snap together entire buildings.
Friday, December 19, 2014
3d model - Spellbook
A week of white-knuckled modelling, skinning and texturing, and this is the result: the Travelling Magician's Companion.
Labels:
3D,
Companion,
Magicians,
model,
normal map,
Polygon,
Spellbook,
TGA,
the game assembly,
travelling
Friday, December 12, 2014
Inuit girl - lowpoly model
This week's school assignment resulted in my first true 3d model: a lowpoly Inuit girl hunter, clocking in at a mere 498 triangles.
Tuesday, December 9, 2014
Zorn paraphrase portrait
An interesting assignment at school: to study a great artist and try to adopt his or her style for a self portrait. I chose the swedish master Anders Zorn. It was a real challenge to make something look like traditional oil paint in photoshop.
Labels:
Anders,
Odin society,
paraphrase,
Portrait,
Self,
Study,
TGA,
the game assembly,
Zorn
Thursday, November 27, 2014
Color studies at school
Color's the name of the game. To the left, I picked the Rialto bridge in Venice as a subject, and painted it three times with different color schemes. To the right, five studies of subsurface scattering.
Labels:
bridge,
Color,
Rialto,
Sketch,
sss,
Study,
Sub surface scattering,
TGA,
the game assembly,
Venice
Wednesday, November 26, 2014
Guy Hero Poster
Still listening to Cox n' Crendor's podcast. Still loving it. Here's a collage of the heroes and villains of the Cox n' Crendor universe. Listen, it's going to be the next Avengers.
Tuesday, November 25, 2014
Quest UI
For this week's first assignment, the guys and girls from King's Malmoe office came over to talk about user interfaces, and left us the task to mock up a start screen and failure/retry screen for a mobile game.
I decided on a management rpg with some roguelike aspects, in which you play as an Arthurian ruler sending your champions out on quests and crusades.
Labels:
Banner,
Castle,
Fantasy,
Game,
game art,
graphic,
Illustration,
management,
mobile,
mockup,
quest,
rpg,
TGA,
the game assembly
Thursday, November 20, 2014
Thumbnails - a conclusion
The last one of this week's thumbnail-centered assignments: exploring environments to arrive at one urban, and one rural setting. And finally, a combined image of the character and his companion in one of the environments.
Labels:
Art,
Boar,
Companion,
Concept art,
Illustration,
Lion,
Pillars,
Rome,
Shaman,
Sketch,
TGA,
the game assembly,
thumbnails
Tuesday, November 18, 2014
Thumbnailing a Roman shaman
Character design assignment at school: using thumbnails for exploration and experimentation. The result: a Roman shaman.
Labels:
character design,
Concept art,
Rome,
Shaman,
Sketch,
TGA,
the game assembly,
thumbnails
Monday, November 17, 2014
Composition Breakdown
A composition breakdown assignment at school, aiming to analyze and utilize the same composition as another image - in this case: John Singer Sargent's 'Smoke of Ambergris'.
Saturday, November 15, 2014
Heist the game

An image dump from the first game I've made at The Game Assembly, Malmö, Sweden: a cyberpunk-inspired text adventure called >heist.
Hopefully, the team and I will find a convenient way to put it up for download, if any of you want to try it out! I'll post it here, when and if we do.
Labels:
ALAN,
Cyberpunk,
Game,
game art,
heist,
Illustration,
Neon,
text adventure,
TGA,
the game assembly,
trident
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