Monday, May 2, 2016
Below-ish
Well then, we've decided on a game concept at long last: a dungeon crawl with procedurally generated fields and moors, with the gorgeous Below as reference material, and muse really.
Tuesday, April 26, 2016
My head in the clouds
Sketched this concept for our final game project at The Game Assembly. We were playing around with the idea of Journey, but substituting the sand for a cover of clouds, way up there in the skies.
Sadly, we binned this one. Creative differences and all that.
Labels:
architecture,
clouds,
Concept art,
Game,
journey,
ruins,
Sky,
student game,
student project,
studio smithereen,
stylized,
surf,
TGA,
the game assembly
Thursday, April 21, 2016
My spanking new portfolio :o
Just launched my brand new portfolio. Have a look if you want? www.bsjoberg.com
Labels:
internship,
Launch,
Portfolio,
TGA,
the game assembly
Oasis - an FPS with some 7 billion guns to loot
Play as a treasure hunter; shoot and loot your way through a crashed spaceship and try your best to collect all 7 billion procedurally generated guns!
Friday, February 12, 2016
Godling - RTS Game project
Have a look at my latest game project from The Game Assembly. Me and my project group really worked ouselves to the bone on this one, but it feels worth it :)
Head on over to our facebook page: https://www.facebook.com/studiosmithereen/
Head on over to our facebook page: https://www.facebook.com/studiosmithereen/
Labels:
Game,
godling,
iceland,
myth,
Norse,
real time strategy,
RTS,
student game,
student project,
TGA,
the game assembly
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