Friday, December 19, 2014
3d model - Spellbook
A week of white-knuckled modelling, skinning and texturing, and this is the result: the Travelling Magician's Companion.
Labels:
3D,
Companion,
Magicians,
model,
normal map,
Polygon,
Spellbook,
TGA,
the game assembly,
travelling
Friday, December 12, 2014
Inuit girl - lowpoly model
This week's school assignment resulted in my first true 3d model: a lowpoly Inuit girl hunter, clocking in at a mere 498 triangles.
Tuesday, December 9, 2014
Zorn paraphrase portrait
An interesting assignment at school: to study a great artist and try to adopt his or her style for a self portrait. I chose the swedish master Anders Zorn. It was a real challenge to make something look like traditional oil paint in photoshop.
Labels:
Anders,
Odin society,
paraphrase,
Portrait,
Self,
Study,
TGA,
the game assembly,
Zorn
Thursday, November 27, 2014
Color studies at school
Color's the name of the game. To the left, I picked the Rialto bridge in Venice as a subject, and painted it three times with different color schemes. To the right, five studies of subsurface scattering.
Labels:
bridge,
Color,
Rialto,
Sketch,
sss,
Study,
Sub surface scattering,
TGA,
the game assembly,
Venice
Wednesday, November 26, 2014
Guy Hero Poster
Still listening to Cox n' Crendor's podcast. Still loving it. Here's a collage of the heroes and villains of the Cox n' Crendor universe. Listen, it's going to be the next Avengers.
Tuesday, November 25, 2014
Quest UI
For this week's first assignment, the guys and girls from King's Malmoe office came over to talk about user interfaces, and left us the task to mock up a start screen and failure/retry screen for a mobile game.
I decided on a management rpg with some roguelike aspects, in which you play as an Arthurian ruler sending your champions out on quests and crusades.
Labels:
Banner,
Castle,
Fantasy,
Game,
game art,
graphic,
Illustration,
management,
mobile,
mockup,
quest,
rpg,
TGA,
the game assembly
Thursday, November 20, 2014
Thumbnails - a conclusion
The last one of this week's thumbnail-centered assignments: exploring environments to arrive at one urban, and one rural setting. And finally, a combined image of the character and his companion in one of the environments.
Labels:
Art,
Boar,
Companion,
Concept art,
Illustration,
Lion,
Pillars,
Rome,
Shaman,
Sketch,
TGA,
the game assembly,
thumbnails
Tuesday, November 18, 2014
Thumbnailing a Roman shaman
Character design assignment at school: using thumbnails for exploration and experimentation. The result: a Roman shaman.
Labels:
character design,
Concept art,
Rome,
Shaman,
Sketch,
TGA,
the game assembly,
thumbnails
Monday, November 17, 2014
Composition Breakdown
A composition breakdown assignment at school, aiming to analyze and utilize the same composition as another image - in this case: John Singer Sargent's 'Smoke of Ambergris'.
Saturday, November 15, 2014
Heist the game
An image dump from the first game I've made at The Game Assembly, Malmö, Sweden: a cyberpunk-inspired text adventure called >heist.
Hopefully, the team and I will find a convenient way to put it up for download, if any of you want to try it out! I'll post it here, when and if we do.
Labels:
ALAN,
Cyberpunk,
Game,
game art,
heist,
Illustration,
Neon,
text adventure,
TGA,
the game assembly,
trident
Wednesday, September 24, 2014
Underwater vault
Played around in maya this morning and quickly painted over the mockup'd geometry. My first real 3d-mockup! I'm a proud camper.
Labels:
Alien,
Concept art,
diver,
Ocean,
Sketch,
Underwater,
vault,
whale
Thursday, September 18, 2014
Friday, August 29, 2014
Forerunner armor again
A year ago I tried my hand and imagination at visualizing the exoskeletal armor suits of the Forerunners (Design no. 1 + Design no. 2). I gave it another go, aiming for a slightly less rigid feel.
For those versed in Halo lore, the hard light cloaks are of course far from canon (at least as far as I know), but I found the concept interesting enough to experiment. If anything the cloak concept reminds me of Destiny, and if any of the developers at Bungie should happen to sneak a peek: feel free to borrow it for any upcoming expansions. Wink, wink.
Labels:
Alien,
Armor,
Bungie,
Concept art,
Concept design,
Exoskeleton,
Fan art,
Forerunner,
Halo,
Hard light,
Power armor,
Science Fiction
Thursday, August 14, 2014
Monday, August 11, 2014
Map of Innokentiy Peninsula
The silvery crown of the Siberian tundra: a ragged fringe of fiords and land-tongues half-amalgamated into the arctic ocean.
A Russian naval outpost perches by the foot of Imitr Peak. Deserted. Windows here have shattered like sheets of ice, and snow has swaddled the place in a heavy blanket. Crumpled playing cards, an orthodox icon framed in flaking gold, and other forgotten keepsakes lie scattered in and among the banks of white. The snow is dotted with the glint of outdated ammunition cartridges. There are bullet holes in the walls.
White tigers stalk the taiga: coniferous forests made swollen and tumorous with snowfall. The cats’ padded paws make no sound above the howl of the wind. They pounce seemingly out of nowhere. No tracks can be found. Men go mad staring into the white without sleep.
Great peaks jut painfully from the snow and ice. Many a tunnel and cavern has been dug into their sides, whether by wind or tool or claw. None still bear any sign of habitation, but some reach surprisingly far into the rock - too far for safe exploration, regrettably. There, traces of long-eroded wall carvings can still be made out: broken petroglyphs, with loose ends that offer up too many shapes to the eye. The deeper indentations are stained a dark indigo, a pigment like that of squid ink. Cephalopod ink, however, is not commonly known to shine in the dark.
Blizzards and hailstorms tear across the desolation without warning. However, by all accounts their frequency appears set, purposeful almost. It’s as if a great maw is slowly but surely grinding and gnawing, chewing the peninsula into white, just blinding white.
Innokentiy Peninsula, Siberia, Russia
Artography - Maps of places not real - Vol. 01
Labels:
Bitmap,
Cartography,
map,
peninsula,
Pointilism,
russia,
siberia,
teeth
Map of Cardiac Island
Something heavy lies over this island. Whether it’s the air - thick with heat and plant pollen - or the water - saturated by ocean salts and subterranean gases; the lone, rocky landmass possesses a languid, verging on fetid aura. The ever-present miasma of sulphur doesn’t help.
Apart from a small number of scientific expeditions and foraging stops by seafarers, Cardiac Island has remained very much on the edge of human knowledge. As would indeed be expected from such an isolated speck of land. And yet, parts of its unique landscape are featured in a surprisingly wide host of mainland folklore. Early 16th century records left by both Spanish and Portuguese sailors tell of witches’ covens in the night, by the oxidizing shores of Lake Hemate; its waters bloodied by animal sacrifice under a Harvest Moon, and naked feet dancing across its surface. Rumor and records of unknown origin together hint at ancient, shaped statues buried under the slow flood of lava from Mt Coriolis. And early legends on both sides of the Pacific describe a solitary island which rises and sinks every three-thousand years, they claim, to the pulsations of the Earth.
On the Western edge of the island, the caldera of Mount Coriolis gapes an open wound. It hemorrhages molten rock, slowly but ceaselessly into the lapping waves below. Black grass grows where the lava temporarily stagnates. And out of the thick fog banks, new land rises: scabbed-over rock cradling poisonous pools.
Despite its exposed location in the open Pacific Ocean, with the harsh climate this entails, the heaths and highlands of the island sport an abnormal array of flowering plant life. Great clouds of flies and bees buzz between tufts of grass, keeping close to the ground lest the unpredictable ocean winds should steal them away forever.
Cardiac Island, South Pacific Ocean
Artography - Maps of places not real - Vol. 01
Labels:
Bitmap,
Cardiac,
Cartography,
Coriolis,
Heart,
Island,
map,
Pacific,
Pointilism
Map of Fěnhóngsè Estuary
One of China’s Invisible Rivers. The Fěnhóngsè carries with it seeds and multicolored petals from the very core of the Empire. It ends its journey just like it began: as a fanned-out network of rivulets and waterways spread so wide as to virtually disappear into the landscape.
Vast fields of lotus grow in the sediment of the river deltas. Among the area’s impoverished fishermen and rice-farmers, tales abound of golden riches hidden in the silt; lost trinkets stolen away by the currents inland. The local herons seem to listen in on the stories, stalking long-leggedly between the lily petals and expertly spearing small goldfish for themselves.
The summer rains have carved natural terraces out of the slopes of Cherry-pit Peak. They are too dry for growing rice, too brittle to properly irrigate, and so are left to the whims of nature. Bees keep hidden-away caches of honey among the wildflowers. People say the bees live by a strict hierarchy: that the quality of the honey increases with each step up, and that the Thrice-Striped Queen rules from on high. By the shoreline, the mountain roots cradle a beach of miniature peach trees, whose sweet fruit more than make up for their small stature. Shrunken peach pits are mixed in with the smooth stones of the strand.
At the mouth of the sea sits Turtle-shell Archipelago, home to tucked-away communities of fishermen and women. Across the bay their cousin clans pluck rice from marbled ponds. The calm waters between them are dotted with makeshift floating markets and the toy boats of children. Glittering ripples tell of curious fish tasting the air.
Fěnhóngsè Estuary, East China Mainland
Artography - Maps of places not real - Vol. 01
Labels:
Bitmap,
Cartography,
China,
Estuary,
map,
Pointilism
Thursday, May 22, 2014
Monday, May 12, 2014
Saturday, May 10, 2014
Friday, May 9, 2014
Colorful fishing boat
Labels:
Boats,
Colorful,
Concept art,
Concept design,
Fishing,
Illustration,
Ship,
Water
Monday, May 5, 2014
Ashen - Tower
Here it is: the full Ashen suite. Set in near-future India, a cascade of meteorites and the volcanic chaos they caused have covered great swathes of the Earth in ash. What remains of the human race has taken shelter within the sealed tombs of civilization, nursing the faltering embers of culture and society.
Labels:
Ash,
Ashen,
Concept art,
Concept design,
HQ,
India,
Post Apocalypse,
Sealed,
Tower
Ashen - Main entrance
With most of the tower hermetically sealed, the few gateways are closely guarded and maintained. The building's air conditioning systems have been rigged to filter the outside air and supply its inhabitants with a breathable atmosphere.
Labels:
Air conditioning,
Ash,
Ashen,
Concept art,
Concept design,
Entrance,
Guard,
Hazmat,
India,
Post Apocalypse,
Suit
Ashen - Homecoming
Perched on the doorstep, the scavenger pilot and his lumbering vehicle turn left to the forge, skirting the vibrancy of civilization.
Labels:
Ashen,
Concept art,
Concept design,
Home,
India,
Market,
Paint,
People,
Post Apocalypse
Ashen - Forge
The scavenged materials are siphoned into silos for further sorting and processing at the lower levels. The pilot gets paid for his scavenge.
Labels:
Ash,
Ashen,
Concept art,
Concept design,
Forge,
Garage,
Silo,
Storage
Ashen - Exophant
A closer look at the scavenger's elephantine vehicle. Twin vacuuming engines mounted at the rear suck up valuable metals and other trace elements interspersed with the ash. The findings are then carried back to civilization in two shoulder-mounted tanks. Controlling the entire thing is a lone pilot, sheltered from the harsh environment within an underslung cockpit container.
Labels:
Ash,
Ashen,
Concept art,
Concept design,
Elephant,
India,
Mech,
Post Apocalypse,
Scavenger,
Vacuum,
Vehicle
Thursday, April 24, 2014
Maskface Demon Blacksmiths
The innest of all in-jokes. In no way are you expected to understand this painting unless you've watched episode 15 of Jesse Cox's playthrough of Shadow Warrior. Anyway, allow me to introduce you to the latest band out of Portland: Maskface Demon Blacksmiths. You've probably never heard of them.
Labels:
Art,
Band,
Blacksmith,
Demon,
Fan art,
Hipster,
Hoji,
Illustration,
Jesse Cox,
Katana,
Lo,
Maskface,
Nobitsura Kage,
Shadow Warrior,
Wang
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