Monday, May 2, 2016
Below-ish
Well then, we've decided on a game concept at long last: a dungeon crawl with procedurally generated fields and moors, with the gorgeous Below as reference material, and muse really.
Tuesday, April 26, 2016
My head in the clouds
Sketched this concept for our final game project at The Game Assembly. We were playing around with the idea of Journey, but substituting the sand for a cover of clouds, way up there in the skies.
Sadly, we binned this one. Creative differences and all that.
Labels:
architecture,
clouds,
Concept art,
Game,
journey,
ruins,
Sky,
student game,
student project,
studio smithereen,
stylized,
surf,
TGA,
the game assembly
Thursday, April 21, 2016
My spanking new portfolio :o
Just launched my brand new portfolio. Have a look if you want? www.bsjoberg.com
Labels:
internship,
Launch,
Portfolio,
TGA,
the game assembly
Oasis - an FPS with some 7 billion guns to loot
Play as a treasure hunter; shoot and loot your way through a crashed spaceship and try your best to collect all 7 billion procedurally generated guns!
Friday, February 12, 2016
Godling - RTS Game project
Have a look at my latest game project from The Game Assembly. Me and my project group really worked ouselves to the bone on this one, but it feels worth it :)
Head on over to our facebook page: https://www.facebook.com/studiosmithereen/
Head on over to our facebook page: https://www.facebook.com/studiosmithereen/
Labels:
Game,
godling,
iceland,
myth,
Norse,
real time strategy,
RTS,
student game,
student project,
TGA,
the game assembly
Sunday, January 17, 2016
Friday, November 27, 2015
Subway Towers
Labels:
3D,
Concept art,
game art,
last of us,
modelling,
modular,
Post Apocalypse,
subway,
Texturing,
TGA,
the game assembly,
towers,
Train
Monday, November 16, 2015
Space Shooter Cinematic Intro
An animated (sorta, kinda) intro sequence for our current game project at school: a space shooter, ooh.
Check out the studio facebook page for updates about this and our upcoming projects :) https://www.facebook.com/studiosmithereen/
Thursday, November 5, 2015
Friday, October 30, 2015
Space Shooter Project
Some concepts from our current game project at school, and our first 3D-game to boot - a space shooter!
Check out our awesome facebook page and give it a like for constant updates! You most likely won't regret it.
Labels:
Concept art,
Game,
Science Fiction,
smithereen,
Space,
space shooter,
student,
studio,
TGA,
the game assembly
Photogrammetry Log
Had an awesome morning today shooting/scanning this wood log with my camera and turning it into a 3d prop. The future is here you guys.
Labels:
3d model,
Agisoft,
bark,
birch,
game model,
log,
photo,
photogrammetry,
PhotoScan,
scan,
TGA,
the game assembly,
wood
Friday, October 9, 2015
Zbrush Anatomy and Outfit
Labels:
3D,
Anatomy,
character design,
game character,
medic,
Outfit,
pbl,
TGA,
the game assembly,
zbrush
Zbrush Rhino/Crab Hybrid
Labels:
3D,
crab,
creature design,
hybrid,
rhino,
TGA,
the game assembly,
zbrush
Friday, September 11, 2015
Beginner ZBrush sculpts
Just started learning ZBrush a week ago at school. Here’s a skull and it’s accompanying flesh and skin. Looking forward to getting a whole lot better at this.
Tuesday, September 8, 2015
Glyptoteket studies
Labels:
Copenhagen,
Glyptoteket,
Greek,
Life drawings,
Pen,
Sketch,
Statue,
Study
Saturday, August 29, 2015
Fledgling flyer
Labels:
Castle,
clouds,
Concept art,
Dragon,
Fantasy,
fly,
Illustration,
ruins,
stylized
Friday, August 28, 2015
Thursday, August 27, 2015
Calcikhorum - The Bone Halls
Labels:
bone,
Concept art,
Fantasy,
halls,
Illustration,
Landscape,
Mountain,
Pillars
Monday, August 24, 2015
A tactical witch
Labels:
Armor,
Character,
Concept art,
Concept design,
costume,
Medieval,
Tactical,
uniform,
Witch
Friday, August 21, 2015
Saturday, August 15, 2015
Monday, August 10, 2015
New homepage!
I've got a new site to my name: www.bsjoberg.com
Head on over and have a look, why don't you. Some of the artwork is entirely new, while most of it is just cherrypicked, since I plan on using it as a digital portfolio.
Be sure to check out the 'text' section, as I've uploaded a bunch of my literary works there: pdf-style. Enjoy!
Head on over and have a look, why don't you. Some of the artwork is entirely new, while most of it is just cherrypicked, since I plan on using it as a digital portfolio.
Be sure to check out the 'text' section, as I've uploaded a bunch of my literary works there: pdf-style. Enjoy!
Wednesday, May 20, 2015
Virtual Revolution - freelance illustrations
A massive art dump: the fruits of my freelance involvement in the thrilling new cyberpunk feature film Virtual Revolution. Really, really fun to work on, and it's going to be a blast to see the end result when the movie comes out.
Stay updated: head over to www.facebook.com/virtualrevolutionthemovie.
Labels:
blade runner,
Concept art,
Concept design,
Cyberpunk,
Illustration,
movie,
neo paris,
olmetta,
revolution,
virtual
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